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- █ Explorer 2 █
- █ █
- █ To start the adventure game, just type EXPLR2 at the DOS prompt. █
- █ Explorer 2 does have some faults, which I would find hard to correct, so █
- █ I will try to show you how to get around them without giving anything █
- █ away. First off, when you use a command involving a character in the game, █
- █ you probably should use the whole name the computer gives you. For █
- █ example, if there exists a character called "green elf" in the program, █
- █ then, if you were to talk to it, you should use the command █
- █ "talk to green elf" instead of "talk to elf". Also, if a command does not █
- █ work, and you think it should, try rephrasing it; I may have left out the █
- █ verb, or the computer misinterpreted the command. █
- █ Another thing to note is that this adventure does not have any facility █
- █ to save and restore your position. This should not be a problem, as the █
- █ adventure is relatively small, and you can cover your tracks easily. █
- █ █
- █ This program should run on all computers having a REGULAR color graphics █
- █ adaptor (Maybe the EGA also, I don't know for certain), including the PCjr. █
- █ It may not run on computers using other cards, because it changes the █
- █ number of lines per screen from 25 to 27, allowing more information to be █
- █ put on the screen. Also, on the jr, it sets the border color. It was █
- █ originally intended to run with a high-white screen instead of the dull █
- █ white it now uses, but I would of had some problems with compatibility, and █
- █ some monitors would not take the intense white very well. █
- █ █
- █ This program was written under Turbo Pascal 3.0 on a PCjr with 256Kb █
- █ █
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